If you're chasing Mythic crafting materials, the biggest decision isn't which cache to open. It's whether another character is worth your evening. In the Season 15 progression described here, reaching Rank 24 awards a Resplendent Spark, giving players a clear target rather than another uncertain equipment drop. That matters when you're weighing upgrades and D4 items against the time needed to earn them. Starting fresh lets you work toward that reward again, but there's a catch: every character needs to complete the reputation climb. Experience tomes help with leveling. They don't remove the work.
Know what you're signing up for
The Splinter of Destruction board, associated with Baal in the Season of Hell's Legacy, runs through 24 ranks and requires 20,000 reputation altogether. Waking Nightmares and Prime Evil remnants provide the seasonal activities behind that progress. Think of character level and reputation as two separate jobs. You can make good leveling progress through The Undercity and still have reputation left to earn. Before starting an alternate character, ask what you actually need. A Spark gives that character a purpose. A vague wish for more materials probably doesn't justify repeating the whole route.
The smaller rewards still do useful work
There's more along the way than the Rank 24 Resplendent Cache. Solemn Reflection and Ancient Memory supply experience, while other caches offer gold, murmuring obols, Forgotten Souls, Neathiron, and gem fragments. Those rewards can support a developing character without becoming the main reason to create one. Equipment arrives through caches such as Shock, Pyromancy, and Frost, with class-focused drops that may include Greater Affixes. Nice when they fit your build. Less exciting when they don't. Treat those items as possible upgrades rather than assuming every milestone will deliver something worth wearing.
Why an established character has a different job
After the initial track, additional reputation leads to the repeatable Mystery Greater Archetype Cache. That's where the emphasis shifts from Sparks to Splinters. The described rewards include Hatred, Terror, Sin, and Pain, which support modifications to activities such as The Pit, Nightmare Dungeons, and Lair Boss encounters. Getting several useful consumables from a few openings sounds appealing, but individual results aren't a dependable drop-rate measurement. Watch what your own sessions produce. If those caches keep supplying the activities you enjoy, staying on your strongest character makes more sense than resetting your progress.
Pick the reward you'll actually use
Don't confuse a full inventory with useful progress. If a Spark is what your build needs, another reputation run has a defined payoff. If you're already equipped and running harder content, repeatable caches offer a different reason to keep playing. Keep your spending on Diablo 4 Gold separate from that choice, and judge the route by the rewards you'll use rather than the number of caches you open.
Know what you're signing up for
The Splinter of Destruction board, associated with Baal in the Season of Hell's Legacy, runs through 24 ranks and requires 20,000 reputation altogether. Waking Nightmares and Prime Evil remnants provide the seasonal activities behind that progress. Think of character level and reputation as two separate jobs. You can make good leveling progress through The Undercity and still have reputation left to earn. Before starting an alternate character, ask what you actually need. A Spark gives that character a purpose. A vague wish for more materials probably doesn't justify repeating the whole route.
The smaller rewards still do useful work
There's more along the way than the Rank 24 Resplendent Cache. Solemn Reflection and Ancient Memory supply experience, while other caches offer gold, murmuring obols, Forgotten Souls, Neathiron, and gem fragments. Those rewards can support a developing character without becoming the main reason to create one. Equipment arrives through caches such as Shock, Pyromancy, and Frost, with class-focused drops that may include Greater Affixes. Nice when they fit your build. Less exciting when they don't. Treat those items as possible upgrades rather than assuming every milestone will deliver something worth wearing.
Why an established character has a different job
After the initial track, additional reputation leads to the repeatable Mystery Greater Archetype Cache. That's where the emphasis shifts from Sparks to Splinters. The described rewards include Hatred, Terror, Sin, and Pain, which support modifications to activities such as The Pit, Nightmare Dungeons, and Lair Boss encounters. Getting several useful consumables from a few openings sounds appealing, but individual results aren't a dependable drop-rate measurement. Watch what your own sessions produce. If those caches keep supplying the activities you enjoy, staying on your strongest character makes more sense than resetting your progress.
| Your target | Approach | Main reward |
|---|---|---|
| Mythic crafting | Complete another character's track | Resplendent Spark |
| Activity modifiers | Continue earning reputation | Repeatable Splinter caches |
Pick the reward you'll actually use
Don't confuse a full inventory with useful progress. If a Spark is what your build needs, another reputation run has a defined payoff. If you're already equipped and running harder content, repeatable caches offer a different reason to keep playing. Keep your spending on Diablo 4 Gold separate from that choice, and judge the route by the rewards you'll use rather than the number of caches you open.