Six keypad locations matter directly to the Yellow Supply Crate hunt in Call of Duty: Modern Warfare 4's Stranded mission: five shipping containers and one hidden bunker. Their combinations provide access to part of the 26-crate collection, not the entire objective. Start by separating locked entrances from the crates inside, then record each successful pickup. The Bot Lobby MW4 page concerns a separate service, not the campaign collection route described here. Your progress depends on opening the actual caches.
How Keypad Entrances Connect to Crate Progress
A keypad controls access to a container or underground room. The Yellow Supply Crate is a separate object inside. Treat unlocking the entrance and collecting its contents as two different steps, with the second completing your visit.
The wider collection contains 24 stationary caches and two mobile caches. Completing the keypad locations therefore leaves other exploration tasks, including outposts, elevated structures, underground passages, and moving vehicles. Opening all 26 completes Time to Crate.
These instructions concern Stranded's campaign exploration, not competitive multiplayer. Keep your checklist tied to locations rather than expected weapons, and use the visible collection total to assess progress instead of assuming every opened door represents another collected cache.
Codes for the Six Crate Access Points
Match the landmark and approximate coordinates before entering a combination. The six entries below identify the locked locations relevant to this collection route.
Choose your next stop by proximity and access, not by the numerical order of the codes. A nearby container is a sensible detour during exploration; crossing the whole map for one remaining lock makes more sense during a deliberate cleanup pass.
Keep every combination in four-digit form. Leading zeroes are part of the entry, not optional formatting. For the bunker, use the coordinates to narrow your search, then identify the physical entrance rather than expecting the cache to sit on the surface.
Seven Decisions That Keep the Search Focused
The following checks separate straightforward code entry from the navigation and collection decisions around it, helping you finish each stop without confusing access, supplies, and recorded crate progress.
1 Identify the cliff container before using 0600
At approximately 646, 158, look for the locked shipping container on the cliff near Base Camp. Enter 0600, preserving the initial zero, then search the interior.
Use this as a nearby collection stop rather than treating every Base Camp structure as one objective. Keeping separate entries for nearby landmarks prevents overlapping searches later in the run.
Before departing, confirm that you interacted with the yellow cache itself. Record the location only after that interaction, so an unlocked entrance cannot accidentally become a false completion mark.
2 Preserve both zeroes in the southeast village code
The southeast village container sits around 652, 187 and uses 0078. Locate the correct container before approaching its keypad; the combination belongs to that entrance, not every nearby locked structure.
Write the full code beside the location in your checklist. Recording only 78 creates an avoidable input mistake when you return after combat, travel, or another nearby exploration task.
If you are already searching the southeastern area, finish the interior before continuing elsewhere. Combining navigation and collection in one visit is preferable to remembering an unfinished lock later.
3 Use the large sign as the 1234 landmark
The container around 634, 136 uses 1234. Its large sign provides a useful visual reference, especially when several buildings or roadside objects occupy the same general map area.
Do not dismiss the combination because it looks unusually simple. Code complexity is not a useful way to judge whether you have reached the intended collectible location during your search.
Once inside, finish your inspection before setting the next waypoint. A consistent door, crate, counter routine reduces uncertainty more effectively than trying to memorize which interiors merely looked familiar.
4 Finish the island container during the river sweep
The small island container is approximately at 618, 132, with combination 6789. Reach the island and inspect the locked container rather than searching only the surrounding shoreline.
Plan this stop around other river exploration. An isolated crossing has a travel cost, so leaving the container unfinished can create unnecessary backtracking when reviewing the remaining collection entries.
After opening the cache, update your record before leaving the island. Remote locations are particularly worth marking immediately because a later revisit may require repeating the same approach.
5 Match 8609 to the Jamming Station container
South of the Jamming Station, the relevant shipping container is around 667, 125. Its combination is 8609, and the Yellow Supply Crate is inside the unlocked enclosure.
Separate the container stop from any nearby combat objective. Reaching an important mission area does not establish that its optional supplies have been collected or that the interior was searched.
If fighting interrupts your approach, resume from the last confirmed step rather than from memory. Check whether you entered the code, opened the entrance, or actually completed the cache interaction.
6 Search below ground for the 0008 bunker
The hidden bunker near 616, 168 uses 0008. Find its entrance, enter all four digits, and descend; searching the surface coordinate alone will not bring you to the crate.
For this stop, landmark recognition matters more than standing on an exact map point. Search the surrounding riverbed for access, then complete the interior before marking the bunker finished.
7 Separate useful supporting locks from crate targets
The Base Camp container uses 0024 and provides useful map information. The Farm Field bunker uses 0330. Do not automatically count either entrance as another Yellow Supply Crate.
Known combinations can be entered without first reading their clue notes. However, opening a lock does not replace reading notes for Noteworthy, so treat those as separate collection actions.
Build a Practical Keypad Collection Route
Before leaving your current area, prepare a short location record with separate spaces for code entry and cache collection. Keep your current total beside it so you can compare progress after each completed stop.
During normal exploration, prioritize a nearby unfinished lock over a distant one. Approach the landmark, verify the entrance, enter the full combination, and inspect the interior before deciding where to travel next.
If you are also collecting notes, reserve a brief interior inspection after opening each cache. This is an organizational choice: combine compatible tasks locally without allowing the secondary objective to obscure whether the crate was collected.
When a waypoint appears correct but access is unclear, change the search height before widening the search area. Check for an elevated approach, a container entrance, or a route below ground rather than circling the same surface position.
Correct Mistakes Before Repeating the Whole Route
The first mistake to avoid is treating a solved keypad as a completed collectible. Your own checklist should distinguish those actions, making it possible to revisit an unfinished interior without repeating every previously visited location.
A familiar open door can create false confidence during cleanup. If your record says only that the code worked, leave that location unresolved until you have confirmed the actual cache interaction or matched it against recorded progress.
The keypad route stops being sufficient once those locations are complete. The remaining total includes other stationary caches and the train and truck caches, so repeatedly checking the six combinations cannot resolve every missing pickup.
If you reach 24/26 after checking the stationary locations, investigate the moving vehicles first, but treat this as a search priority rather than proof. Cross-check your own records before assuming both missing caches are mobile.
Benefits and Limits of a Keypad First Route
A keypad first approach suits players who want a manageable section of the collection before tackling less structured exploration. It converts several searches into clear destinations, but it remains a partial route rather than a substitute for checking the entire mission.
Advantages of resolving locked locations early
1. Clear destinations: Pairing each combination with a landmark gives your next trip a defined purpose, provided you verify the physical entrance instead of relying on the code alone.
2. Cleaner records: Separating entry from collection makes unfinished visits easier to identify, particularly when combat interrupts an approach or you leave a location before inspecting its interior.
3. Fewer repeated trips: Completing a nearby container while exploring its surroundings can reduce avoidable backtracking, especially when you also record other unfinished tasks in the same area.
4. Compatible collection tasks: A deliberate interior inspection leaves room to check for notes without changing the main objective, as long as you track each collectible type independently.
5. Focused cleanup: Once these entrances are resolved, your remaining search can concentrate elsewhere instead of repeatedly testing known combinations at locations you have already finished and recorded.
Limitations that require a wider search
1. Partial coverage: The six target locks cover only one part of the collection, so finishing this route should trigger a broader progress review rather than an assumption of completion.
2. Travel overhead: Following the table from top to bottom may send you past closer objectives. Reorder stops around your current position instead of treating presentation order as mandatory.
3. Entrance uncertainty: Approximate coordinates can identify an area without revealing its access route. When the target remains hidden, investigate the surrounding structure before expanding your search outward.
4. Tracking dependence: A checklist only helps when entries describe completed actions accurately. Vague marks such as visited or opened can leave you unsure which step still needs attention.
5. Separate final targets: A route built around fixed locks cannot account for every remaining search problem. Leave time to review other access methods rather than repeatedly revisiting solved keypads.
Use this approach when your immediate goal is to resolve locked crate locations with a clear, repeatable process. Its main limitation is scope: solving the keypad portion does not finish the wider collection. Next, compare your location record with the in-game total, identify the first genuinely unresolved stop, and continue from there. If you separately consider cheap CoD MW4 Bot Lobby, keep that decision outside your campaign collection plan. Maintain the same standard throughout your search: confirm the location, complete the interaction, and record what you actually collected.
How Keypad Entrances Connect to Crate Progress
A keypad controls access to a container or underground room. The Yellow Supply Crate is a separate object inside. Treat unlocking the entrance and collecting its contents as two different steps, with the second completing your visit.
The wider collection contains 24 stationary caches and two mobile caches. Completing the keypad locations therefore leaves other exploration tasks, including outposts, elevated structures, underground passages, and moving vehicles. Opening all 26 completes Time to Crate.
These instructions concern Stranded's campaign exploration, not competitive multiplayer. Keep your checklist tied to locations rather than expected weapons, and use the visible collection total to assess progress instead of assuming every opened door represents another collected cache.
Codes for the Six Crate Access Points
Match the landmark and approximate coordinates before entering a combination. The six entries below identify the locked locations relevant to this collection route.
| Location and approximate coordinates | Keypad combination |
|---|---|
| Cliff container near Base Camp, 646, 158 | 0600 |
| Southeast village container, 652, 187 | 0078 |
| Container beside the large sign, 634, 136 | 1234 |
| Small river island container, 618, 132 | 6789 |
| Container south of Jamming Station, 667, 125 | 8609 |
| Riverbed hidden bunker, approximately 616, 168 | 0008 |
Keep every combination in four-digit form. Leading zeroes are part of the entry, not optional formatting. For the bunker, use the coordinates to narrow your search, then identify the physical entrance rather than expecting the cache to sit on the surface.
Seven Decisions That Keep the Search Focused
The following checks separate straightforward code entry from the navigation and collection decisions around it, helping you finish each stop without confusing access, supplies, and recorded crate progress.
1 Identify the cliff container before using 0600
At approximately 646, 158, look for the locked shipping container on the cliff near Base Camp. Enter 0600, preserving the initial zero, then search the interior.
Use this as a nearby collection stop rather than treating every Base Camp structure as one objective. Keeping separate entries for nearby landmarks prevents overlapping searches later in the run.
Before departing, confirm that you interacted with the yellow cache itself. Record the location only after that interaction, so an unlocked entrance cannot accidentally become a false completion mark.
2 Preserve both zeroes in the southeast village code
The southeast village container sits around 652, 187 and uses 0078. Locate the correct container before approaching its keypad; the combination belongs to that entrance, not every nearby locked structure.
Write the full code beside the location in your checklist. Recording only 78 creates an avoidable input mistake when you return after combat, travel, or another nearby exploration task.
If you are already searching the southeastern area, finish the interior before continuing elsewhere. Combining navigation and collection in one visit is preferable to remembering an unfinished lock later.
3 Use the large sign as the 1234 landmark
The container around 634, 136 uses 1234. Its large sign provides a useful visual reference, especially when several buildings or roadside objects occupy the same general map area.
Do not dismiss the combination because it looks unusually simple. Code complexity is not a useful way to judge whether you have reached the intended collectible location during your search.
Once inside, finish your inspection before setting the next waypoint. A consistent door, crate, counter routine reduces uncertainty more effectively than trying to memorize which interiors merely looked familiar.
4 Finish the island container during the river sweep
The small island container is approximately at 618, 132, with combination 6789. Reach the island and inspect the locked container rather than searching only the surrounding shoreline.
Plan this stop around other river exploration. An isolated crossing has a travel cost, so leaving the container unfinished can create unnecessary backtracking when reviewing the remaining collection entries.
After opening the cache, update your record before leaving the island. Remote locations are particularly worth marking immediately because a later revisit may require repeating the same approach.
5 Match 8609 to the Jamming Station container
South of the Jamming Station, the relevant shipping container is around 667, 125. Its combination is 8609, and the Yellow Supply Crate is inside the unlocked enclosure.
Separate the container stop from any nearby combat objective. Reaching an important mission area does not establish that its optional supplies have been collected or that the interior was searched.
If fighting interrupts your approach, resume from the last confirmed step rather than from memory. Check whether you entered the code, opened the entrance, or actually completed the cache interaction.
6 Search below ground for the 0008 bunker
The hidden bunker near 616, 168 uses 0008. Find its entrance, enter all four digits, and descend; searching the surface coordinate alone will not bring you to the crate.
For this stop, landmark recognition matters more than standing on an exact map point. Search the surrounding riverbed for access, then complete the interior before marking the bunker finished.
7 Separate useful supporting locks from crate targets
The Base Camp container uses 0024 and provides useful map information. The Farm Field bunker uses 0330. Do not automatically count either entrance as another Yellow Supply Crate.
Known combinations can be entered without first reading their clue notes. However, opening a lock does not replace reading notes for Noteworthy, so treat those as separate collection actions.
Build a Practical Keypad Collection Route
Before leaving your current area, prepare a short location record with separate spaces for code entry and cache collection. Keep your current total beside it so you can compare progress after each completed stop.
During normal exploration, prioritize a nearby unfinished lock over a distant one. Approach the landmark, verify the entrance, enter the full combination, and inspect the interior before deciding where to travel next.
If you are also collecting notes, reserve a brief interior inspection after opening each cache. This is an organizational choice: combine compatible tasks locally without allowing the secondary objective to obscure whether the crate was collected.
When a waypoint appears correct but access is unclear, change the search height before widening the search area. Check for an elevated approach, a container entrance, or a route below ground rather than circling the same surface position.
Correct Mistakes Before Repeating the Whole Route
The first mistake to avoid is treating a solved keypad as a completed collectible. Your own checklist should distinguish those actions, making it possible to revisit an unfinished interior without repeating every previously visited location.
A familiar open door can create false confidence during cleanup. If your record says only that the code worked, leave that location unresolved until you have confirmed the actual cache interaction or matched it against recorded progress.
The keypad route stops being sufficient once those locations are complete. The remaining total includes other stationary caches and the train and truck caches, so repeatedly checking the six combinations cannot resolve every missing pickup.
If you reach 24/26 after checking the stationary locations, investigate the moving vehicles first, but treat this as a search priority rather than proof. Cross-check your own records before assuming both missing caches are mobile.
Benefits and Limits of a Keypad First Route
A keypad first approach suits players who want a manageable section of the collection before tackling less structured exploration. It converts several searches into clear destinations, but it remains a partial route rather than a substitute for checking the entire mission.
Advantages of resolving locked locations early
1. Clear destinations: Pairing each combination with a landmark gives your next trip a defined purpose, provided you verify the physical entrance instead of relying on the code alone.
2. Cleaner records: Separating entry from collection makes unfinished visits easier to identify, particularly when combat interrupts an approach or you leave a location before inspecting its interior.
3. Fewer repeated trips: Completing a nearby container while exploring its surroundings can reduce avoidable backtracking, especially when you also record other unfinished tasks in the same area.
4. Compatible collection tasks: A deliberate interior inspection leaves room to check for notes without changing the main objective, as long as you track each collectible type independently.
5. Focused cleanup: Once these entrances are resolved, your remaining search can concentrate elsewhere instead of repeatedly testing known combinations at locations you have already finished and recorded.
Limitations that require a wider search
1. Partial coverage: The six target locks cover only one part of the collection, so finishing this route should trigger a broader progress review rather than an assumption of completion.
2. Travel overhead: Following the table from top to bottom may send you past closer objectives. Reorder stops around your current position instead of treating presentation order as mandatory.
3. Entrance uncertainty: Approximate coordinates can identify an area without revealing its access route. When the target remains hidden, investigate the surrounding structure before expanding your search outward.
4. Tracking dependence: A checklist only helps when entries describe completed actions accurately. Vague marks such as visited or opened can leave you unsure which step still needs attention.
5. Separate final targets: A route built around fixed locks cannot account for every remaining search problem. Leave time to review other access methods rather than repeatedly revisiting solved keypads.
Use this approach when your immediate goal is to resolve locked crate locations with a clear, repeatable process. Its main limitation is scope: solving the keypad portion does not finish the wider collection. Next, compare your location record with the in-game total, identify the first genuinely unresolved stop, and continue from there. If you separately consider cheap CoD MW4 Bot Lobby, keep that decision outside your campaign collection plan. Maintain the same standard throughout your search: confirm the location, complete the interaction, and record what you actually collected.